Steelswarm (Inverz) Deck Breakdown

Cards Usage Statistic

Main Deck

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Evilswarm Castor
Evilswarm Castor
Evilswarm Castor
DARK 4
Evilswarm Castor
  • ATK:

  • 1750

  • DEF:

  • 550


During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Kumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.

Primite Dragon Ether Beryl
Primite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

Rescue Rabbit
Rescue Rabbit
Rescue Rabbit
EARTH 4
Rescue Rabbit
  • ATK:

  • 300

  • DEF:

  • 100


Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Evilswarm Heliotrope
Evilswarm Heliotrope
Evilswarm Heliotrope
DARK 4
Evilswarm Heliotrope
  • ATK:

  • 1950

  • DEF:

  • 650


.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"

Megalosmasher X
Megalosmasher X
Megalosmasher X
WATER 4
Megalosmasher X
  • ATK:

  • 2000

  • DEF:

  • 0


With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.

Dark Hole
Dark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    Gordian Slicer
    Gordian Slicer
    Gordian Slicer
    Spell Normal
    Gordian Slicer

      This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.

      Illusion Gate
      Illusion Gate
      Illusion Gate
      Spell Normal
      Illusion Gate

        Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.

        Infestation Pandemic
        Infestation Pandemic
        Infestation Pandemic
        Spell Quick
        Infestation Pandemic

          All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.

          Primite Drillbeam
          Primite Drillbeam
          Primite Drillbeam
          Spell Quick
          Primite Drillbeam

            Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

            Primite Lordly Lode
            Primite Lordly Lode
            Primite Lordly Lode
            Spell Continuous
            Primite Lordly Lode

              When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

              Primite Roar
              Primite Roar
              Primite Roar
              Spell Quick
              Primite Roar

                Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

                Draco-Utopian Aura
                Draco-Utopian Aura
                Draco-Utopian Aura
                Trap Counter
                Draco-Utopian Aura

                  When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.

                  Macro Cosmos
                  Macro Cosmos
                  Macro Cosmos
                  Trap Continuous
                  Macro Cosmos

                    When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

                    Non-Fusion Area
                    Non-Fusion Area
                    Non-Fusion Area
                    Trap Continuous
                    Non-Fusion Area

                      Neither player can Fusion Summon.

                      Solemn Judgment
                      Solemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                        Tag(s):

                        Solemn Strike
                        Solemn Strike
                        Solemn Strike
                        Trap Counter
                        Solemn Strike

                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                          Tag(s):

                          Stygian Dirge
                          Stygian Dirge
                          Stygian Dirge
                          Trap Continuous
                          Stygian Dirge

                            Reduce the Levels of all monsters your opponent controls by 1.

                            Unbreakable Xyz Barrier
                            Unbreakable Xyz Barrier
                            Unbreakable Xyz Barrier
                            Trap Counter
                            Unbreakable Xyz Barrier

                              When a Spell/Trap Card, or monster effect, is activated while you control an Xyz Monster: Negate the activation, then you can detach 2 materials from a monster(s) you control, then destroy 1 card on the field. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 LIGHT "Utopia" or "Utopic" Xyz Monster from your GY to it. You can only use each effect of "Unbreakable Xyz Barrier" once per turn.

                              Extra Deck

                              Castel, the Skyblaster Musketeer
                              Castel, the Skyblaster Musketeer
                              Castel, the Skyblaster Musketeer
                              WIND
                              Castel, the Skyblaster Musketeer
                              • ATK:

                              • 2000

                              • DEF:

                              • 1500


                              2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

                              Dark Rebellion Xyz Dragon
                              Dark Rebellion Xyz Dragon
                              Dark Rebellion Xyz Dragon
                              DARK
                              Dark Rebellion Xyz Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

                              Evilswarm Bahamut
                              Evilswarm Bahamut
                              Evilswarm Bahamut
                              DARK
                              Evilswarm Bahamut
                              • ATK:

                              • 2350

                              • DEF:

                              • 1350


                              2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.

                              Evilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              LIGHT
                              Evilswarm Exciton Knight
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                              Evilswarm Nightmare
                              Evilswarm Nightmare
                              Evilswarm Nightmare
                              DARK
                              Evilswarm Nightmare
                              • ATK:

                              • 950

                              • DEF:

                              • 1950


                              2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.

                              Evilswarm Ophion
                              Evilswarm Ophion
                              Evilswarm Ophion
                              DARK
                              Evilswarm Ophion
                              • ATK:

                              • 2550

                              • DEF:

                              • 1650


                              2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.

                              Evolzar Dolkka
                              Evolzar Dolkka
                              Evolzar Dolkka
                              FIRE
                              Evolzar Dolkka
                              • ATK:

                              • 2300

                              • DEF:

                              • 1700


                              2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.

                              Evolzar Laggia
                              Evolzar Laggia
                              Evolzar Laggia
                              FIRE
                              Evolzar Laggia
                              • ATK:

                              • 2400

                              • DEF:

                              • 2000


                              2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

                              Gagaga Cowboy
                              Gagaga Cowboy
                              Gagaga Cowboy
                              EARTH
                              Gagaga Cowboy
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.

                              Number 101: Silent Honor ARK
                              Number 101: Silent Honor ARK
                              Number 101: Silent Honor ARK
                              WATER
                              Number 101: Silent Honor ARK
                              • ATK:

                              • 2100

                              • DEF:

                              • 1000


                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                              Number 39: Utopia
                              Number 39: Utopia
                              Number 39: Utopia
                              LIGHT
                              Number 39: Utopia
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

                              Number C39: Utopia Ray
                              Number C39: Utopia Ray
                              Number C39: Utopia Ray
                              LIGHT
                              Number C39: Utopia Ray
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

                              Number S39: Utopia the Lightning
                              Number S39: Utopia the Lightning
                              Number S39: Utopia the Lightning
                              LIGHT
                              Number S39: Utopia the Lightning
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

                              Tornado Dragon
                              Tornado Dragon
                              Tornado Dragon
                              WIND
                              Tornado Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.

                              Main: 55 Extra: 15

                              3 cardDimension Shifter
                              3 cardDimension Shifter
                              Dimension Shifter
                              DARK 6
                              Dimension Shifter
                              • ATK:

                              • 1200

                              • DEF:

                              • 2200


                              If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                              3 cardEvilswarm Castor 3 cardEvilswarm Castor
                              Evilswarm Castor
                              DARK 4
                              Evilswarm Castor
                              • ATK:

                              • 1750

                              • DEF:

                              • 550


                              During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                              3 cardGameciel, the Sea Turtle Kaiju 3 cardGameciel, the Sea Turtle Kaiju
                              Gameciel, the Sea Turtle Kaiju
                              WATER 8
                              Gameciel, the Sea Turtle Kaiju
                              • ATK:

                              • 2200

                              • DEF:

                              • 3000


                              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                              3 cardPrimite Dragon Ether Beryl 3 cardPrimite Dragon Ether Beryl
                              Primite Dragon Ether Beryl
                              EARTH 4
                              Primite Dragon Ether Beryl
                              • ATK:

                              • 1600

                              • DEF:

                              • 0


                              If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                              3 cardRescue Rabbit 3 cardRescue Rabbit
                              Rescue Rabbit
                              EARTH 4
                              Rescue Rabbit
                              • ATK:

                              • 300

                              • DEF:

                              • 100


                              Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


                              2 cardSanta Claws 2 cardSanta Claws
                              Santa Claws
                              LIGHT 6
                              Santa Claws
                              • ATK:

                              • 1200

                              • DEF:

                              • 2500


                              You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                              3 cardEvilswarm Heliotrope 3 cardEvilswarm Heliotrope
                              Evilswarm Heliotrope
                              DARK 4
                              Evilswarm Heliotrope
                              • ATK:

                              • 1950

                              • DEF:

                              • 650


                              .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


                              2 cardMegalosmasher X 2 cardMegalosmasher X
                              Megalosmasher X
                              WATER 4
                              Megalosmasher X
                              • ATK:

                              • 2000

                              • DEF:

                              • 0


                              With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


                              1 cardDark Hole
                              1 cardDark Hole
                              Dark Hole
                              Spell Normal
                              Dark Hole

                                Destroy all monsters on the field.


                                3 cardGordian Slicer 3 cardGordian Slicer
                                Gordian Slicer
                                Spell Normal
                                Gordian Slicer

                                  This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                  3 cardIllusion Gate 3 cardIllusion Gate
                                  Illusion Gate
                                  Spell Normal
                                  Illusion Gate

                                    Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


                                    1 cardInfestation Pandemic 1 cardInfestation Pandemic
                                    Infestation Pandemic
                                    Spell Quick
                                    Infestation Pandemic

                                      All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


                                      1 cardPrimite Drillbeam 1 cardPrimite Drillbeam
                                      Primite Drillbeam
                                      Spell Quick
                                      Primite Drillbeam

                                        Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                        1 cardPrimite Lordly Lode 1 cardPrimite Lordly Lode
                                        Primite Lordly Lode
                                        Spell Continuous
                                        Primite Lordly Lode

                                          When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                          2 cardPrimite Roar 2 cardPrimite Roar
                                          Primite Roar
                                          Spell Quick
                                          Primite Roar

                                            Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                            3 cardDraco-Utopian Aura 3 cardDraco-Utopian Aura
                                            Draco-Utopian Aura
                                            Trap Counter
                                            Draco-Utopian Aura

                                              When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                                              3 cardMacro Cosmos 3 cardMacro Cosmos
                                              Macro Cosmos
                                              Trap Continuous
                                              Macro Cosmos

                                                When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                                3 cardNon-Fusion Area 3 cardNon-Fusion Area
                                                Non-Fusion Area
                                                Trap Continuous
                                                Non-Fusion Area

                                                  Neither player can Fusion Summon.


                                                  3 cardSolemn Judgment
                                                  3 cardSolemn Judgment
                                                  Solemn Judgment
                                                  Trap Counter
                                                  Solemn Judgment

                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    3 cardSolemn Strike 3 cardSolemn Strike
                                                    Solemn Strike
                                                    Trap Counter
                                                    Solemn Strike

                                                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      3 cardStygian Dirge 3 cardStygian Dirge
                                                      Stygian Dirge
                                                      Trap Continuous
                                                      Stygian Dirge

                                                        Reduce the Levels of all monsters your opponent controls by 1.


                                                        3 cardUnbreakable Xyz Barrier 3 cardUnbreakable Xyz Barrier
                                                        Unbreakable Xyz Barrier
                                                        Trap Counter
                                                        Unbreakable Xyz Barrier

                                                          When a Spell/Trap Card, or monster effect, is activated while you control an Xyz Monster: Negate the activation, then you can detach 2 materials from a monster(s) you control, then destroy 1 card on the field. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 LIGHT "Utopia" or "Utopic" Xyz Monster from your GY to it. You can only use each effect of "Unbreakable Xyz Barrier" once per turn.


                                                          1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                                                          Castel, the Skyblaster Musketeer
                                                          WIND
                                                          Castel, the Skyblaster Musketeer
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1500


                                                          2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                                          1 cardDark Rebellion Xyz Dragon 1 cardDark Rebellion Xyz Dragon
                                                          Dark Rebellion Xyz Dragon
                                                          DARK
                                                          Dark Rebellion Xyz Dragon
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                          1 cardEvilswarm Bahamut 1 cardEvilswarm Bahamut
                                                          Evilswarm Bahamut
                                                          DARK
                                                          Evilswarm Bahamut
                                                          • ATK:

                                                          • 2350

                                                          • DEF:

                                                          • 1350


                                                          2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.


                                                          1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                          Evilswarm Exciton Knight
                                                          LIGHT
                                                          Evilswarm Exciton Knight
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 0


                                                          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                          1 cardEvilswarm Nightmare 1 cardEvilswarm Nightmare
                                                          Evilswarm Nightmare
                                                          DARK
                                                          Evilswarm Nightmare
                                                          • ATK:

                                                          • 950

                                                          • DEF:

                                                          • 1950


                                                          2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                                                          2 cardEvilswarm Ophion
                                                          2 cardEvilswarm Ophion
                                                          Evilswarm Ophion
                                                          DARK
                                                          Evilswarm Ophion
                                                          • ATK:

                                                          • 2550

                                                          • DEF:

                                                          • 1650


                                                          2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                                                          1 cardEvolzar Dolkka 1 cardEvolzar Dolkka
                                                          Evolzar Dolkka
                                                          FIRE
                                                          Evolzar Dolkka
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 1700


                                                          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                                          1 cardEvolzar Laggia 1 cardEvolzar Laggia
                                                          Evolzar Laggia
                                                          FIRE
                                                          Evolzar Laggia
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                                          1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                                          Gagaga Cowboy
                                                          EARTH
                                                          Gagaga Cowboy
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 2400


                                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                          1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                                          Number 101: Silent Honor ARK
                                                          WATER
                                                          Number 101: Silent Honor ARK
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1000


                                                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                          1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                          Number 39: Utopia
                                                          LIGHT
                                                          Number 39: Utopia
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                          1 cardNumber C39: Utopia Ray 1 cardNumber C39: Utopia Ray
                                                          Number C39: Utopia Ray
                                                          LIGHT
                                                          Number C39: Utopia Ray
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                                          1 cardNumber S39: Utopia the Lightning 1 cardNumber S39: Utopia the Lightning
                                                          Number S39: Utopia the Lightning
                                                          LIGHT
                                                          Number S39: Utopia the Lightning
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                                                          1 cardTornado Dragon 1 cardTornado Dragon
                                                          Tornado Dragon
                                                          WIND
                                                          Tornado Dragon
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                                          ocg
                                                          Steelswarm (Inverz)
                                                          5







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