Steelswarm (Inverz) Deck Breakdown

Cards Usage Statistic

Main Deck

Evilswarm Castor
Evilswarm Castor
Evilswarm Castor
DARK 4
Evilswarm Castor
  • ATK:

  • 1750

  • DEF:

  • 550


During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Evilswarm Kerykeion
Evilswarm Kerykeion
Evilswarm Kerykeion
DARK 4
Evilswarm Kerykeion
  • ATK:

  • 1600

  • DEF:

  • 1550


You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.

Evilswarm Mandragora
Evilswarm Mandragora
Evilswarm Mandragora
DARK 4
Evilswarm Mandragora
  • ATK:

  • 1550

  • DEF:

  • 1450


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).

Evilswarm O'lantern
Evilswarm O'lantern
Evilswarm O'lantern
DARK 4
Evilswarm O'lantern
  • ATK:

  • 1650

  • DEF:

  • 1250


You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target.

Evilswarm Obliviwisp
Evilswarm Obliviwisp
Evilswarm Obliviwisp
DARK 4
Evilswarm Obliviwisp
  • ATK:

  • 450

  • DEF:

  • 2050


If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard).

Evilswarm Thunderbird
Evilswarm Thunderbird
Evilswarm Thunderbird
DARK 4
Evilswarm Thunderbird
  • ATK:

  • 1650

  • DEF:

  • 1050


During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Rescue Rabbit
Rescue Rabbit
Rescue Rabbit
EARTH 4
Rescue Rabbit
  • ATK:

  • 300

  • DEF:

  • 100


Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Evilswarm Heliotrope
Evilswarm Heliotrope
Evilswarm Heliotrope
DARK 4
Evilswarm Heliotrope
  • ATK:

  • 1950

  • DEF:

  • 650


.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Infestation Pandemic
    Infestation Pandemic
    Infestation Pandemic
    Spell Quick
    Infestation Pandemic

      All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.

      Prohibition
      Prohibition
      Prohibition
      Spell Continuous
      Prohibition

        Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).

        Reinforcement of the Army
        Reinforcement of the Army
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

          Twin Twisters
          Twin Twisters
          Twin Twisters
          Spell Quick
          Twin Twisters

            Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

            Unexpected Dai
            Unexpected Dai
            Unexpected Dai
            Spell Normal
            Unexpected Dai

              If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

              Dominus Impulse
              Dominus Impulse
              Dominus Impulse
              Trap Normal
              Dominus Impulse

                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                Infestation Infection
                Infestation Infection
                Infestation Infection
                Trap Continuous
                Infestation Infection

                  Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand.

                  Macro Cosmos
                  Macro Cosmos
                  Macro Cosmos
                  Trap Continuous
                  Macro Cosmos

                    When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

                    Mistake
                    Mistake
                    Mistake
                    Trap Continuous
                    Mistake

                      Neither player can add cards from their Deck to their hand except by drawing them.

                      Solemn Judgment
                      Solemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                        Tag(s):

                        Solemn Strike
                        Solemn Strike
                        Solemn Strike
                        Trap Counter
                        Solemn Strike

                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                          Tag(s):

                          Songs of the Dominators
                          Songs of the Dominators
                          Songs of the Dominators
                          Trap Normal
                          Songs of the Dominators

                            If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.

                            Stygian Dirge
                            Stygian Dirge
                            Stygian Dirge
                            Trap Continuous
                            Stygian Dirge

                              Reduce the Levels of all monsters your opponent controls by 1.

                              Extra Deck

                              Dharc the Dark Charmer, Gloomy
                              Dharc the Dark Charmer, Gloomy
                              Dharc the Dark Charmer, Gloomy
                              DARK
                              Dharc the Dark Charmer, Gloomy
                              • ATK:

                              • 1850

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                              S:P Little Knight
                              S:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              Cairngorgon, Antiluminescent Knight
                              Cairngorgon, Antiluminescent Knight
                              Cairngorgon, Antiluminescent Knight
                              DARK
                              Cairngorgon, Antiluminescent Knight
                              • ATK:

                              • 2450

                              • DEF:

                              • 1950


                              2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

                              Daigusto Emeral
                              Daigusto Emeral
                              Daigusto Emeral
                              WIND
                              Daigusto Emeral
                              • ATK:

                              • 1800

                              • DEF:

                              • 800


                              2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.

                              Evilswarm Bahamut
                              Evilswarm Bahamut
                              Evilswarm Bahamut
                              DARK
                              Evilswarm Bahamut
                              • ATK:

                              • 2350

                              • DEF:

                              • 1350


                              2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.

                              Evilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              LIGHT
                              Evilswarm Exciton Knight
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                              Evilswarm Nightmare
                              Evilswarm Nightmare
                              Evilswarm Nightmare
                              DARK
                              Evilswarm Nightmare
                              • ATK:

                              • 950

                              • DEF:

                              • 1950


                              2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.

                              Evilswarm Ophion
                              Evilswarm Ophion
                              Evilswarm Ophion
                              DARK
                              Evilswarm Ophion
                              • ATK:

                              • 2550

                              • DEF:

                              • 1650


                              2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.

                              Gagagaga Magician
                              Gagagaga Magician
                              Gagagaga Magician
                              DARK
                              Gagagaga Magician
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.

                              Number 41: Bagooska the Terribly Tired Tapir
                              Number 41: Bagooska the Terribly Tired Tapir
                              Number 41: Bagooska the Terribly Tired Tapir
                              EARTH
                              Number 41: Bagooska the Terribly Tired Tapir
                              • ATK:

                              • 2100

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                              Number F0: Utopic Draco Future
                              Number F0: Utopic Draco Future
                              Number F0: Utopic Draco Future
                              LIGHT
                              Number F0: Utopic Draco Future
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.

                              Number F0: Utopic Future
                              Number F0: Utopic Future
                              Number F0: Utopic Future
                              LIGHT
                              Number F0: Utopic Future
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.

                              Super Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                              Main: 55 Extra: 15

                              3 cardEvilswarm Castor 3 cardEvilswarm Castor
                              Evilswarm Castor
                              DARK 4
                              Evilswarm Castor
                              • ATK:

                              • 1750

                              • DEF:

                              • 550


                              During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                              3 cardEvilswarm Kerykeion 3 cardEvilswarm Kerykeion
                              Evilswarm Kerykeion
                              DARK 4
                              Evilswarm Kerykeion
                              • ATK:

                              • 1600

                              • DEF:

                              • 1550


                              You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


                              3 cardEvilswarm Mandragora 3 cardEvilswarm Mandragora
                              Evilswarm Mandragora
                              DARK 4
                              Evilswarm Mandragora
                              • ATK:

                              • 1550

                              • DEF:

                              • 1450


                              If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).


                              1 cardEvilswarm O'lantern 1 cardEvilswarm O'lantern
                              Evilswarm O'lantern
                              DARK 4
                              Evilswarm O'lantern
                              • ATK:

                              • 1650

                              • DEF:

                              • 1250


                              You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target.


                              1 cardEvilswarm Obliviwisp 1 cardEvilswarm Obliviwisp
                              Evilswarm Obliviwisp
                              DARK 4
                              Evilswarm Obliviwisp
                              • ATK:

                              • 450

                              • DEF:

                              • 2050


                              If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard).


                              3 cardEvilswarm Thunderbird 3 cardEvilswarm Thunderbird
                              Evilswarm Thunderbird
                              DARK 4
                              Evilswarm Thunderbird
                              • ATK:

                              • 1650

                              • DEF:

                              • 1050


                              During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.


                              2 cardMaxx "C"
                              2 cardMaxx "C"
                              Maxx "C"
                              EARTH 2
                              Maxx "C"
                              • ATK:

                              • 500

                              • DEF:

                              • 200


                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                              2 cardRescue Rabbit 2 cardRescue Rabbit
                              Rescue Rabbit
                              EARTH 4
                              Rescue Rabbit
                              • ATK:

                              • 300

                              • DEF:

                              • 100


                              Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


                              3 cardEvilswarm Heliotrope 3 cardEvilswarm Heliotrope
                              Evilswarm Heliotrope
                              DARK 4
                              Evilswarm Heliotrope
                              • ATK:

                              • 1950

                              • DEF:

                              • 650


                              .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


                              3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                              2 cardCalled by the Grave
                              2 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                1 cardCrossout Designator
                                1 cardCrossout Designator
                                Crossout Designator
                                Spell Quick
                                Crossout Designator

                                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                  Tag(s):

                                  3 cardDeck Lockdown 3 cardDeck Lockdown
                                  Deck Lockdown
                                  Spell Continuous
                                  Deck Lockdown

                                    Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


                                    1 cardHarpie's Feather Duster
                                    1 cardHarpie's Feather Duster
                                    Harpie's Feather Duster
                                    Spell Normal
                                    Harpie's Feather Duster

                                      Destroy all Spell and Trap Cards your opponent controls.




                                      Tag(s):

                                      3 cardInfestation Pandemic 3 cardInfestation Pandemic
                                      Infestation Pandemic
                                      Spell Quick
                                      Infestation Pandemic

                                        All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


                                        2 cardProhibition 2 cardProhibition
                                        Prohibition
                                        Spell Continuous
                                        Prohibition

                                          Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                                          1 cardReinforcement of the Army
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            2 cardUnexpected Dai 2 cardUnexpected Dai
                                            Unexpected Dai
                                            Spell Normal
                                            Unexpected Dai

                                              If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                              1 cardInfestation Infection 1 cardInfestation Infection
                                              Infestation Infection
                                              Trap Continuous
                                              Infestation Infection

                                                Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand.


                                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                Infinite Impermanence
                                                Trap Normal
                                                Infinite Impermanence

                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                  3 cardMacro Cosmos 3 cardMacro Cosmos
                                                  Macro Cosmos
                                                  Trap Continuous
                                                  Macro Cosmos

                                                    When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                                    3 cardMistake 3 cardMistake
                                                    Mistake
                                                    Trap Continuous
                                                    Mistake

                                                      Neither player can add cards from their Deck to their hand except by drawing them.


                                                      3 cardSolemn Judgment
                                                      3 cardSolemn Judgment
                                                      Solemn Judgment
                                                      Trap Counter
                                                      Solemn Judgment

                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        3 cardSolemn Strike 3 cardSolemn Strike
                                                        Solemn Strike
                                                        Trap Counter
                                                        Solemn Strike

                                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                          Dharc the Dark Charmer, Gloomy
                                                          DARK
                                                          Dharc the Dark Charmer, Gloomy
                                                          • ATK:

                                                          • 1850

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                          1 cardS:P Little Knight
                                                          1 cardS:P Little Knight
                                                          S:P Little Knight
                                                          DARK
                                                          S:P Little Knight
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Right


                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                          1 cardCairngorgon, Antiluminescent Knight 1 cardCairngorgon, Antiluminescent Knight
                                                          Cairngorgon, Antiluminescent Knight
                                                          DARK
                                                          Cairngorgon, Antiluminescent Knight
                                                          • ATK:

                                                          • 2450

                                                          • DEF:

                                                          • 1950


                                                          2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                                                          1 cardDaigusto Emeral
                                                          1 cardDaigusto Emeral
                                                          Daigusto Emeral
                                                          WIND
                                                          Daigusto Emeral
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 800


                                                          2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                                          1 cardEvilswarm Bahamut 1 cardEvilswarm Bahamut
                                                          Evilswarm Bahamut
                                                          DARK
                                                          Evilswarm Bahamut
                                                          • ATK:

                                                          • 2350

                                                          • DEF:

                                                          • 1350


                                                          2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.


                                                          1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                          Evilswarm Exciton Knight
                                                          LIGHT
                                                          Evilswarm Exciton Knight
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 0


                                                          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                          1 cardEvilswarm Nightmare 1 cardEvilswarm Nightmare
                                                          Evilswarm Nightmare
                                                          DARK
                                                          Evilswarm Nightmare
                                                          • ATK:

                                                          • 950

                                                          • DEF:

                                                          • 1950


                                                          2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                                                          3 cardEvilswarm Ophion
                                                          3 cardEvilswarm Ophion
                                                          Evilswarm Ophion
                                                          DARK
                                                          Evilswarm Ophion
                                                          • ATK:

                                                          • 2550

                                                          • DEF:

                                                          • 1650


                                                          2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                                                          1 cardGagagaga Magician 1 cardGagagaga Magician
                                                          Gagagaga Magician
                                                          DARK
                                                          Gagagaga Magician
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.


                                                          1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                          Number 41: Bagooska the Terribly Tired Tapir
                                                          EARTH
                                                          Number 41: Bagooska the Terribly Tired Tapir
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                          1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                                                          Number F0: Utopic Draco Future
                                                          LIGHT
                                                          Number F0: Utopic Draco Future
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2000


                                                          3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                                          1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                                                          Number F0: Utopic Future
                                                          LIGHT
                                                          Number F0: Utopic Future
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 0


                                                          2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          DARK
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 2900


                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                          ocg
                                                          Steelswarm (Inverz)
                                                          5







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